Click Clack, I'm in!
- Originality:
What is original about your game?
You play as an esteemed hacker who's hacking deep in the darkest part of the dark web, careful not to get compromised!
- Technical Merit:
What is interesting about your game technology?
It's a typing game.
- Prototype Postmortem:
What did you learn from this prototype?
What was the easiest or hardest part of making it?
Easiest: thinking of the concept
Hardest: couldn't find a way to record user input like most game engines have, so I had to make an input bind for every keyboard letter
- Prototype Assets:
Did you make your prototype assets from scratch? Did you borrow them? Cite your sources here.
- Prototype Closest Other Game:
Neopets Typing Terror ;)
- High Concept:
Type the words on the screen to eliminate incoming viruses
- Theme:
80's Hacker
- Mandated Variety:
Input: keyboard
Randomness: mixed
Play styles: achiever
Genre: typing
- Prototype Goal:
Speed typing
- Player Experience Goals:
Old school hacker vibes
- Gameplay:
Type the word at the center of the screen!
No need to worry about caps, everything should be lowercase/case-insensitive
Only keys you need are letters and space bar.
If a virus crosses the bottom of the screen, you will lose a cyber heart!
- Strategies:
Pretend like you're typing on a type writer and make each key press very pronounced. The game can't register keys too-too quickly, so this is an optimal way to type.
Make sure you look at the screen to make sure your inputs are going through!
- Story/Setting/Premise:
You play as a confident lad with a funky hairdo and a nack for hackin' - hacking the DARK MAINFRAME should be no problem for you, right?
- Target Audience:
Casual players that want to play an easy to pick up and put down game to kill time.
- Play Time:
There is no (winning) end game, so it can be as long/short as you want.