"Bearly" Iced!
- Originality:
What is original about your game?
You play as a smart lad who has developed an ice gun and wishes to test it in a simulated environment.
- Technical Merit:
What is interesting about your game technology?
The movement is done via a grid. It's not something you see often in games.
- Prototype Postmortem:
What did you learn from this prototype?
What was the easiest or hardest part of making it?
Easiest: thinking of the concept
Hardest: making the bears chase the player on the grid
- Prototype Assets:
Did you make your prototype assets from scratch? Did you borrow them? Cite your sources here.
- Prototype Closest Other Game:
Kind of similar to old Pacman - movement wise
- High Concept:
Shoot the bears, and don't get hit!
- Theme:
Non sequitur
- Mandated Variety:
Input: keyboard
Randomness: mixed
Play styles: achiever
Genre: shooter
- Prototype Goal:
Grid-fixed movement
- Player Experience Goals:
Shenanigans!
- Gameplay:
Use the arrow keys to move!
Press A to shoot left!
Press D to shoot right!
Shoot the bears, don't let them get near you!
- Strategies:
Bears spawn in the four corners of the map. Players would do well to stay away from corners.
- Story/Setting/Premise:
You play as a young genius that has developed an ice gun. To test the combat ability of such a weapon, you enter a simulated environment with giant bears as enemies.
- Target Audience:
Casual players that want to play an easy to pick up and put down game to kill time.
- Play Time:
There is no (winning) end game, so it can be as long/short as you want.