Pepper's Chicken Fiasco!
- Originality:
What is original about your game?
You play as a dog trying to grab bones and avoid chocolate (chocolate kills dogs) dropped by a "flying" chicken.
- Technical Merit:
What is interesting about your game technology?
Dynamic object spawning
- Prototype Postmortem:
What did you learn from this prototype?
What was the easiest or hardest part of making it?
Easiest: thinking of the concept
Hardest: implementing it - I was overthinking dynamic spawning
- Prototype Assets:
Did you make your prototype assets from scratch? Did you borrow them? Cite your sources here.
- Prototype Closest Other Game:
It kind of resembles space invaders.
- High Concept:
You play as a doggo named Pepper! There's a chicken above you and it's throwin' out bones and chocolates! Dodge the chocolates and grab the bones!!
- Theme:
Non sequitur
- Mandated Variety:
Input: keyboard
Randomness: a lot of randomness
Play styles: achiever
Genre: side-scroller
- Prototype Goal:
Multiple sprite spawning and sprite collision
- Player Experience Goals:
Tomfoolery!
- Gameplay:
Use the arrow keys to move!
Dodge the chocolates; they kill dogs!
Run into the bones!
- Strategies:
Players would be wise to keep their eyes on the chicken and even tail it as items spawn from the chicken.
- Story/Setting/Premise:
The game is pretty abstract. There is no real story or character development in any sense. It's however you interpret a chicken laying bones and chocolates that a dog has to intercept or avoid.
Mayhaps you see the chicken as a villain, but is it really? There is no one story, and player perspective is key to the narrative of this game.
- Target Audience:
Casual players that want to play an easy to pick up and put down game to kill time.
- Play Time:
There is no (winning) end game, so it can be as long/short as you want.